Reem Hilu

https://fms.wustl.edu/xml/faculty_staff/13293/rss.xml
Reem Hilu

Reem Hilu

Assistant Professor of Film and Media Studies
Performing Arts Department (Affiliate)
PHD, Northwestern University
research interests:
  • Digital media
  • Game History
  • Feminist Media Studies
  • Television History
  • Media and Technology

contact info:

mailing address:

  • Washington University
    CB 1174
    One Brookings Drive
    St. Louis, MO 63130-4899

Reem Hilu’s research focuses on histories of computing, games, and digital media in relation to gender, sexuality, and intimate relationships.

Her first book, The Intimate Life of Computers: Digitizing Domesticity in the 1980s (University of Minnesota Press, 2024), constructs a history of the spread of computing into domestic spaces in the US in the 1980s. It demonstrates the many surprising ways that women’s culture and feminist critique of the companionate family shaped the history of computing despite a male-dominated computer culture. The book focuses on instances in which users were encouraged to conduct familial relationships with and through computers and reveals how computers were integrated into the most intimate aspects of family life. Through discussions of therapeutic software that helped couples manage romance and sex, adult sex-themed games that critiqued new norms of masculinity, and microprocessor-powered dolls and robots that supported parental care, The Intimate Life of Computers shows how some computing technologies were designed and framed as media that could sustain the heteronormative middle-class American family as it was facing new challenges in the 1980s, especially those related to shifting patterns of labor and leisure.

Hilu is currently working on her second book project, “Gaming Therapy: A History of Psychological and Therapeutic Games.” This project examines how games and gameplay came to be so pervasive in psychological practice and in popular therapeutic cultures, especially since WWII, where they have served as therapeutic tools and as metaphors for healthy and unhealthy forms of relating. This project will demonstrate that games have long been tools to model new ways of relating because they provide therapists with characteristics associated with effective diagnosis and treatment of relationship dynamics. The historical and interdisciplinary approach of the book looks beyond the mainstream culture of video gaming to construct a more expansive repertoire to include in game history – including play therapy, therapeutic board games, mental health apps, digital and VR games, and AI companion chatbots. Focusing on these examples reveals a way of conceptualizing games not as representations or as simulations but as structures that make different relationship dynamics possible.

Hilu teaches courses on digital media theory, television history, cultural studies approaches to popular media, girls’ media and popular culture, and video games. She welcomes undergraduate and graduate advisees looking for research support on projects related to digital and social media, television culture, and therapeutic media.

Selected Publications

Books

The Intimate Life of Computers: Digitizing Domesticity in the 1980s (University of Minnesota Press, 2024)

Reviews & Features

Beaman, William. Review of The Intimate Life of Computers: Digitizing Domesticity in the 1980s, by Reem Hilu. International Journal of Communication 19 (2025): 3067-3070.

Neuscheler, Nina. Review of The Intimate Life of Computers: Digitizing Domesticity in the 1980s, by Reem Hilu. Gender & History.

Weiss, S.M. Review of The Intimate Life of Computers: Digitizing Domesticity in the 1980s, by Reem Hilu. CHOICEconnect 62 no. 9 (May 2025).

Interview about The Intimate Life of Computers, hosted by Peter Kunze. New Books Network Podcast (December 2024).

Gabler, Jay. Review of The Intimate Life of Computers: Digitizing Domesticity in the 1980s, by Reem Hilu. The Tangential, November 18, 2024.

Articles and Other Publications

“Calculating Couples: Computational Intimacy and 1980s Romance Software.” Camera Obscura 113 (September 2023): 144-171.

“Gaming Families: Therapeutic Board Games and Interpersonal Communication.” ROMchip: A Journal of Game Histories 2 no. 1 (2020). 

“Girl Talk and Girl Tech: Computer Talking Dolls and the Sounds of Girls’ Play.” Velvet Light Trap 78 (Fall 2016): 4-21.

“Long Histories of Mediated Community: An Interview with Wendy Hui Kyong Chun.” Feminist Media Histories 10, no. 1 (2024): 17-27.

“The Long History of Social Media: Guest Editors’ Introduction.” Feminist Media Histories 10, no. 1 (2024): 1-16. (co-authored with Rebecca Wanzo)